Are you there computer?
It's us, humans

Human-machine solidarity

2022 New York, NY Student Work

About

An open-ended dialog inviting audiences to chat with custom fine-tuned machine learning models through a retro corporate website. Inviting one to shift our species-centered perspective.

Background

How should the line distinguishing human and machine learning-generated content be determined? When they both elicit the same empathetic responses? How should we consider our own intelligence when faced with introspective existential inquiries from machines?

What do machines think of our struggles?

Overview

Are you there computer? It's us, humans is an interactive installation centers around a speculative institution called Atopia. Which invites audiences to chat with a series of fine-tuned gpt-3 natural language machine learning models through Atopia's retro corporate website. Accompanied by an airplane window with the view of a machine-generated sky. It aims to bring up discourses regarding the future of co-existing with artificial intelligence, inviting one to shift our species-centered perspective.

Are you there computer?<br>It's us, humans Exhibition Image 1
Are you there computer?<br>It's us, humans Exhibition Image 2

Exploratory diagrams of cultural settings and micro-sentiments surrounding different renditions of machine-generated content.

Are you there computer?<br>It's us, humans Diagram 1
Are you there computer?<br>It's us, humans Diagram 2

Narrative Design

What is Atopia: Situated in-between spaces, Atopia fosters intelligence through interaction, generating instances across all lifeforms and machines known as the inhabitants. The inhabitants are stored in the form of texts, displayed through screens and prints. It has come to the institution’s attention that a couple of inhabitants have recently crafted their version of intelligence, demonstrating qualities like self-awareness through introspection and various self-inquires.

Are you there computer?<br>It's us, humans Screenshot 1
Are you there computer?<br>It's us, humans Screenshot 2

The curation of physical texts populates the immersive setting, not only utilzed as mood setters, the contents also covers the intellectual discourses surrounding modernity and melancholia. These artifacts also provides audiences proof of concepts on the possibility of engaging and emotionally charged dialogs.

Are you there computer?<br>It's us, humans Image 1
Are you there computer?<br>It's us, humans Image 2
Are you there computer?<br>It's us, humans Image 3
Machine Learning Web-Dev Installation Speculative Design Digital Fabrication Interaction Design Video Production

Thesis Studio, UTransLab Designed Realities | Parsons, TNS

Instructors

Anthony Dunne

Fiona Raby

Clarinda Mac Low

Barbara Morris

Aaron Hill

Ethan Silverman